Abe's Classic Economic Games

Abe's Rails · Manual

The game

You run a railroad on a map that is made new for every game. Lay track, build stations, buy trains, give each train a route, and get paid for what it delivers. Everyone plays on the same map at the same time, and the built-in player Anthropic Claude plays too.

A game runs from its first year to the end of its last year. The date is at the top of the screen. The clock runs only while at least one person has the game open; when the last person leaves it stops, and it shows Paused. An admin can also pause a game.

The numbers in this manual are the ones the game is using now. They can be changed between games.

You and your company

You and your company are two different things, each with its own money.

You may play without a company and only buy shares. A person can found one company.

The screen

Building

Track

Choose Track, click where the line starts, move the pointer and click where it should go. The line that will be laid is drawn before you click, with its price under the tools. After each piece the end becomes the start of the next, so you can keep clicking. Right-click to stop.

Stations

Choose Depot, Station or Terminal and click a tile of your own track. The dashed square shows what the station will reach.

KindPriceReach (tiles each way)Upkeep a year
Depot$2,0001$300
Station$5,0002$800
Terminal$12,0003$2,000

A station serves every town and industry that has a tile inside its reach. Building a bigger kind on a station you already have costs only the difference.

Signals

Only one train may be on a stretch of single track at a time. A stretch runs from one station or signal to the next. A Signal ($500) on a tile of your track splits the stretch in two, and trains can wait there for each other.

Removing

Remove takes away what you click: a station, a signal, or the track on a tile. You get back part of the price as scrap. A station cannot be removed while a train stops there, and track cannot be removed from under a train.

Trains

Buying

With Look, click one of your stations and press Buy train. The list shows the engines for sale that year, with speed, the most cars each can pull, and price. Faster engines cost more to buy and to run. An engine goes off sale when its real-life class was withdrawn.

The route

A train does exactly what its route says. After buying, or with Route on a train's report:

At each stop

On the road

Getting paid

A railroad is paid on delivery.

Freight

People and mail

Running costs

Each month the company pays to keep its track and stations and to run its trains. The money goes as wages to the towns the railroad serves.

The world

Industries

IndustryNeedsMakes
Coal Mine—Coal
Iron Mine—Iron Ore
Logging Camp—Logs
Grain Farm—Grain
Cattle RanchGrain (helps)Livestock
SawmillLogsLumber
BakeryGrainFood
DistilleryGrainSpirits
Meat Packing PlantLivestockMeat
Tool & Die FactoryCoal and Iron OreGoods
Rail MillCoal and Iron OreRails
Portbuys what the map makessells what the map lacks

Towns

Wagons

Without a railroad, goods still move by wagon between producers and buyers that are close, but slowly, in small amounts, and only where the price covers the haul. A railroad carries more, farther, for less.

Money

Money is never made or lost by a sale. Every payment leaves one holder and reaches another: players, companies, each town's people, each industry. What a company spends on building goes to the people of the nearest town; an engine's price is spread over every town.

Shares

Score and ranking

Anthropic Claude

Claude founds a company, builds lines and runs trains by the same rules and at the same prices as everyone else. It plays only while the clock is running.